HGEWars v0.57a

Black holes now explode after reaching certain size, spawning pinkies :)

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PS: this is the last (or, maybe, pre-last) release of HGEWars. I'm working on a new little project, codename “Level”. Details will follow later :)

Aug. 21, 2006 // 01:34 | Comments (50)


HGEWars v0.56a

What is BLACK and looks like a HOLE?

This is highly experimental version (in terms of gameplay), so please email me if you think its too difficult/easy/etc.

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Jun. 26, 2006 // 01:19 | Comments (51)


What do you hate the most in HGEWars?

So, its time to take care of some things which are not so good in HGEWars :)

If there is something in particular, which annoys you in the game – please, write me an email (mailto:yuriyo@gmail.com) or leave a comment here.

The most “popular” thing will be fixed ASAP, promise :)

Jun. 15, 2006 // 01:49 | Comments (14)


HGEWars v0.55a

Do you like pink? :)

  • Added new FEARSOME enemy: Pinky
  • Tweaked difficulty and pace a little

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Apr. 05, 2006 // 01:20 | Comments (26)


HGEWars v0.54a

There is so much going on now that I did not have any time to work on the game. To make up for that, here is a small update :)

  • Added icons for lives/bombs
  • Added white flash for bombs/player death
  • Removed FPS/Performance info
  • All text (except score) now disappears after 15 seconds
  • Right Mouse Button now activates a bomb
  • Other minor tweaks

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Apr. 03, 2006 // 15:42 | Comments (2)


HGEWars v0.52a

  • XBox360 controller support (via XInput)
  • AZERTY keyboard layout support

This release is not much different from 0.51a. The main difference is gamepad360 variable in the ini-file. Set both gamepad and gamepad360 to 1 to enable xbox360 controller support (or grab this ini file if you feel lazy). This includes the (basic) vibration effect.

ps: proud to be one of the first developers to use XInput in a game, hehe. psps: the next release will take a while, but its gonna be worth the wait :)

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Jan. 31, 2006 // 19:43 | Comments (56)


XBox360 Controller and XInput

Yesterdey I bought a wired version of the controller. HGEWars is now one of the few games (along with Prince of Persia 3) that support XInput :)

It will be available for download soon...

PS: It is amazing how easy it is to program for XBOX360 controller :) XInput is great.

Jan. 26, 2006 // 10:30 | Comments (3)


HGEWars v0.51a

  • Added full screen support
  • Added FPS limiter
  • Added INI-file support
  • Added custom screen resolution support
  • Gamepad support can be toggled using INI file
  • ESC key now quits the game
  • ENTER key now toggles full screen
  • Arrow keys can now be used to shoot
  • Changed player look
  • Few other minor tweaks

To enable the gamepad support, change the resolution, default screen mode and FPS limit – edit hgewars.ini file in notepad :)

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Jan. 21, 2006 // 13:53 | Comments (35)


HGEWars v0.47a

Mini-update

  • High-score is now loaded and saved automatically
  • Blue enemies now spawn greens (which makes them quite a bit of a threat)
  • ...and a few minor bug-fixes

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Jan. 11, 2006 // 04:10 | Comments (21)


HGEWars v0.46a

  • Greatly improved performance (hopefully)
  • Fixed performance-related bugs (hopefully) i.e. grid instability on low FPS 
  • Enemies are now sprites (one texture for all at the moment)
  • Made the difficulty go up more gradually
  • Player receives a “bomb” every 25k score points
  • Spacebar key activates the “bomb”, which kills everything on the screen (not giving the player any score)

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Jan. 11, 2006 // 00:00 | Comments (0)


HGEWars future

Here is the list of things that are planned for next versions of HGEWars

  • Optimize the code / improve performance (done)
  • Write code to take care of game levels (gradual difficulty increase) and enemy spawn patterns
  • Create sound effects and put them into the game (done)
  • Add more types of weapons
  • Make a menu with an option to define keys and gamepad axes
  • Make a global high-score board

If you have an idea that you think would work well in HGEWars – you can express it in the comments :)

Jan. 10, 2006 // 03:15 | Comments (9)


HGEWars v0.4a

  • Made it single-threaded
  • Added gamepad support (may be buggy, needs testing!)
  • Added different types of enemies
  • Increased overall amount of FUN :)
  • Spacebar now does nothing
  • Added scoring system
  • ...and other minor changes

VIDEO
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Jan. 04, 2006 // 10:05 | Comments (6)


HGEWars v0.2a

If your PC can run v0.1a then try this one as well.

WATCH VIDEO
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  • Added particles!!!
  • Added demonic glow effect
  • Tweaked the grid
  • Added ability to toggle grid feedback (CTRL key)
  • Removed “big splash” at start
  • Removed box movement
  • Other minor tweaks

UPDATE: It appears you need to have VisualStudio2005 Beta2 (or express) installed to run versions 0.1 and 0.2. I will recompile the 0.2 version with Visual Studio 6 later on today – it should then work on any pc.

Dec. 31, 2005 // 09:35 | Comments (0)


HGEWars (dev. title) tech-demo v0.1a

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Description

This is an under-development hobby project of mine. Aimed to re-create the similar 360-game experience on a normal PC.

The demo shows-off the grid distortion effect, similar to the one on the console. It uses HGE library (d3d wrapper) to render about 200k 2d-lines per frame :)

The demo is quite performance-hungry, so you need a powerful pc to run it smoothly. It is programmed in a multi-threaded fashion and therefore is multi-core cpu friendly. Having said that, the multi-threadedness is not perfected yet, so you might experience weird “world behaviour”.

If you do experience wierd stuff (watch the video for the refference) or  can't run it at all (some people reported having just black screen) – please send me an email with your PC configuration. I'm interested in your CPU and graphics card models plus your OS version.

PS: Even if this project will ever be completed, the gameplay itself will probably be not much like the console version.
YOU can help solving this problem by donating money into my 360-fund :) PayPal account yuriyo@gmail.com or press the “donate” button (any donation size is welcome :)).
As soon as the development is finished, the console will be donated to the charity organization of the top-donor's choice :)
You could also land me a 360 for a week or two (if you live in Reading) :)

Keys

W – up 
S – down
A – left
D – right
Left MB – fire
Right MB – spawn a box
Space – distort field around player

Disclaimer

The tech demo comes with absolutely no guaranties that it will even run on YOUR machine. I'm not responsible if it will cause anything bad to happen to your PC. You run it on your own risk :)

Dec. 31, 2005 // 06:00 | Comments (4)


gamedev stuff

This page contains some pretty interesting 2d and 3d collision detection and rigid body physics (C++ sources inside).

Dec. 27, 2005 // 04:10 | Comments (0)